![real myst day night cycle real myst day night cycle](https://www.giantbomb.com/a/uploads/original/0/2891/1466907-myst_06.png)
All of the island’s outdoors are modeled, textured, and animated.Regarding coding: I do dable in Javascript and (occasionally) C#, so I might have a go at integrating the whole thing by myself, but for now I’m working on completing the visuals. I’m currently looking at getting a Unity shader plugin (Shader Forge), which is basically a clone of UDK’s system and works great. But changes within UE4 shaders system are part of the reason I had to drop the thing, so no choice here for me but to move to the next best thing, Unity. When it comes to shaders I had all of those running in UDK, including a fairly complex one for the sea. Not the kind of stuff you buy just for fun. Sure you can get part of that through external plugins, but those can be expensive. Both have great visual scripting interfaces in UDK/UE4 which Unity lacks. Moving it Unity is problematic for me on two specific areas: programing, and shaders. And one year later they are still not back in, with no plans to do so. Unfortunately the newer engine actually dropped a couple features I totally needed for that project (mostly the way it used to handle reflections). I had all assets integrated, and shaders done, but then the Epic guys dropped Oculus Rift support for UDK - in favor of the new Unreal Engine. This started as a UDK project a bit over a year ago (I’ve had Myst island’s outdoors modeled years ago, so I finally decided to do something with it). Doing all this is actually easier than it sounds since the island isn’t too big and we have an accurate map (from MystMME). (by my estimation there are 363 of them :O many of them are super tiny). I’ve had to funky things to do this since I took the time to count the actual number of polygons on some models (not as difficult as it sound) and I had to count and map out all the trees in the forest. So I’m going for something that looks as close to the original as possible.
![real myst day night cycle real myst day night cycle](http://4.bp.blogspot.com/-QuBZAd6izD4/UIwp3Zc_aGI/AAAAAAAADYw/Q8OP_fI-SNs/s1600/realMyst+stoneship+age.png)
I love the original game, and as much as I love RealMyst, I have always wanted to explore Myst island in real time the way it originally looked when I first played it. As I’m waiting for Korman’s documentation to grow a bit (*hint*hint*) to make progress on my current Age, I’m working on that these days. I’ve had an Oculus Rift (DK2) for a while, enjoying other people’s projects but lacking a project of mine. Nothing exceedingly original, but something I dearly want to experience. As the title says: I am working on a small Myst-related project Myst Island in VR.